This art show addresses the conflict of personal computers. Everyday, people are forced to negotiate and compromise their privacy and attention. Consumer electronics (and the corporations who create and service them) survey people, and attempt to shape and predict their behavior. Through the illegal collection of user data, they are able to train machines to make more accurate predictions about how we will plan, sense, and act. But how accurate do these corporations have the right to make those predictions? 
This feedback loop is dangerous and hard to escape, designed this way on purpose to lure and capture people. The artists in this show are critical of the political, economic, and social climate which these technologies and corporations enable, and call out the ways technology is used to cause harm to people and the environment.
Ambiance is a process of universal translation that achieves instant compatibility between people, objects, and the spaces they inhabit. 
Once a space has become properly connected, a person could simply state their needs and they are taken care of. AmbienteOS connects to people in the real world, shaping experiences and building relationships.

Great connections start with great products. There is no branding on the product. The product is understated, confident, and cool. Ambiance transforms things into robots that can plan, sense, and act. A great operating system gives people an accessible window into a digital experience. We make our products irresistible. 
AmbienteOS is an art show. The artwork highlights processes of automation and improvisation, and the relationships between people and personal computing.


The Age of AmbienteOS
The English word ambient is derived from Latin ambientem which means "surrounding, encircling, to go around, go about", which in turn comes from amb- "around".

Ambient Music is a genre of music that emphasizes tone and atmosphere over traditional musical structure or rhythm. The term Ambient music was named and popularized by British musician Brian Eno in 1978 with his album Ambient 1: Music for Airports.  "[Ambient Music] must be as ignore-able as it is interesting" – Brian Eno

In the age of ambient surveillance, peoples and the home become a platform technology can act on. The technology responsible for producing the experience of ambiance adds their own context to information. This is done to skew a user's perception of reality, making them doubt their own experience and distances them from intentional decision making.

Technology and design are used to shape decision making. 
AmbienteOS is a group of technologies that offload cognitive processes from people to computers. The machine uses suggestion to coerce users into further consumption and self commodification. In the ambient you are the product. We make ambiance irresistible. The goal of AmbienteOS is to surround you.

Curated by Adrian Mesino